Gta 5 Report A Problem
This first started really being talked about in force when Gamespot writer Carolyn Petit addressed the apparent misogyny of GTA 5 in her 9/10 review of the game. Naturally, despite the high score, she took a lot of hate and abuse for her views, and probably five times the normal amount because she's transgender.
The treatment of Carolyn Petit is not up for debate here. The response to her review was obviously reprehensible, and there's not much more to say about it than that. Sadly, we deal with these sort of bullying issues all the time in the gaming community, and this was yet another example of readers needing to separate their disagreement with someone's opinions from their inexplicable need to shock and hurt someone via a comment thread.
Rather, I want to discuss the points Petit actually made in her review. Expecting to see some not-so-nice characterizations of women going into the game, I started keeping a tally of all the female characters I came across. Minor spoilers follow.
Things weren't looking good right off the bat. As errand boy gangster Franklin you quickly meet Tonya, a crackhead who offers you sexual services to cover for her boyfriend by towing cars (services which you don't accept). There's also Franklin's aunt who goes on powerwalks with other middle-aged women where they run and chant "I am woman, hear me roar!" The implication seems to be for the player to think "Hah, look how silly women are when they think they're empowered!"
The ladies in the life of Michael, the retired bank robber, aren't much better. There's his wife, an ex-stripper who does literally nothing but scream at him every time she's onscreen, and cheats on him frequently off-screen. And there's his daughter, tramp-stamped and permanently in a revealing one-piece, obsessed with nothing but making it big on the reality show "Shame or Fame."
As time goes on you continue meeting psychotic women, like Mary-Ann, the fitness-addicted side-quest giver who you race as all three characters while she laments being 39 and childless. And of course there's the funhouse full of strippers you can ogle as any of the three male leads, and if you're charming enough, you can actually take them home.
Honestly, with 67 out of 69 missions complete, the only "normal" women I've met in the game so far have been the extremely nice wife of a Mexican cartel leader who I had to meet when I kidnapped her as Trevor, or a random Indian woman whose purse I retrieved from a mugger as Franklin, who wrote me a nice email a week later and delivered a suit from her family's clothing company to my house.
So does this make Petit right? Yes and no. Yes, overwhelmingly the game has a terribly negative portrayal of women. But I think we're missing the other side of the coin here. The game has a terribly negative portrayal of men too. Really, the characters of Grand Theft Auto are all pretty awful people, no matter their gender. GTA 5 is no exception.
Take Jimmy De Santa, Michael's son who does nothing but play video games all day and mooch off his father. Or the eventual villains of the game, rich billionaire douchebag Devin and FIB douchebag Steven, corrupted by money and power. Or perhaps you'd prefer Wade, Trevor's mentally impaired Juggalo friend, Simon, the scamming car dealership owner, Beverly, the creeping paparazzo or Floyd, the castrated pushover.
And of course there are the three lead characters themselves. Michael is a liar, cheat, murderer, traitor and terrible father and husband. Trevor is a psychopath who would have little issue with abducting a hitchhiker and eating them. Franklin...well, Franklin is alright I suppose, but is hardly a shining pillar of the community when he starts contract killing to make various stock prices go up and down. In short, neither gender comes off terribly well in Rockstar's San Andreas. This is a universe of stereotypes and very bad people.
But an examination of the three male protagonists leads into the second gender debate concerning GTA 5. With three lead characters, why couldn't Rockstar made one of them a woman?
Looking back across the entirety of the Grand Theft Auto, Red Dead and Max Payne series, Rockstar has never had a female lead in those games (though that may be tricky in the last case when their game is named after the hero). It is worth examining though, should Rockstar have switched it up and at least tried to have a woman as one of their three new leads in GTA V?
"Should" is a tricky word here. The fact is, Rockstar has crafted a great narrative here with its three male leads. All are pretty fantastic characters, perhaps Trevor and Michael more than Franklin, but all are likable despite their faults and I've loved following their adventures for the last forty hours or so.
But this is the problem. Even though each character is a mass murderer, as a lead, they're given enough time to develop into well-rounded individuals. Franklin struggles with his old neighborhood thinking he's a sell-out for wanting to move up in the world. Michael works hard to keep his family together which can be heartbreaking to watch. Even Trevor, a guy who kills as casually as breathing, is portrayed as someone who is neither racist (as seen when he kills a pair of Latino-harassing border patrol minutemen) or misogynistic (as seen when he constantly treats women better than anyone else in the game).
All the side characters of both genders are crazy and one-dimensional in GTA 5. The fact that there isn't a female lead means that there's really no chance for a female character to be both a ruthless killer and criminal like the guys, and likable as we learn more about her and find her redeeming qualities. Rather than should Rockstar have had a female lead the operative thought is could they? And of course they could have. Even though the current story works with the three guys, it feels like they missed a real opportunity to prove their critics wrong.
Games like Saints Row solve this problem by allowing players to make their own lead character, which can be of any race or gender. But this is kind of cheating, as the dialogue is virtually the same no matter what. Rather, I think it would be a real challenge for Rockstar to write a female character in a game like this, making her fit in the universe and also balancing out her depravity and her humanity like they do with their male leads. It's not that Rockstar was wrong to not have a woman as a playable lead, it's just that it feels like they took the easy way out.
So while Gamespot's Carolyn Petit is right to say that the women in the game are "strippers, prostitutes, long-suffering wives, humorless girlfriends and goofy, new-age feminists we’re meant to laugh at," I thinks she's leaving out it's because they're one-dimensional supporting characters. The males in that same role are perverts, assholes, abusers, racists or lazy good-for-nothings. All sub-characters in GTA games are exaggerated parodies of weirdos in real life.
The problem is that by not making a woman one of the leads, there's almost no chance to have a female character in the game who has redeeming qualities or a more involved persona than a simple one-dimensional stereotype.
GTA 5 is a great game and I wouldn't change much about it. But I think if Rockstar wants to challenge themselves and people's perception of them in the future, they would be wise to consider a female lead at some point, even if it's not something we can necessarily "demand" of them.
Follow me on Twitter, subscribe to my Forbes blog, and pick up a copy of my sci-fi novel, The Last Exodus, and its sequel.
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The treatment of Carolyn Petit is not up for debate here. The response to her review was obviously reprehensible, and there's not much more to say about it than that. Sadly, we deal with these sort of bullying issues all the time in the gaming community, and this was yet another example of readers needing to separate their disagreement with someone's opinions from their inexplicable need to shock and hurt someone via a comment thread.
Rather, I want to discuss the points Petit actually made in her review. Expecting to see some not-so-nice characterizations of women going into the game, I started keeping a tally of all the female characters I came across. Minor spoilers follow.
Things weren't looking good right off the bat. As errand boy gangster Franklin you quickly meet Tonya, a crackhead who offers you sexual services to cover for her boyfriend by towing cars (services which you don't accept). There's also Franklin's aunt who goes on powerwalks with other middle-aged women where they run and chant 'I am woman, hear me roar!' The implication seems to be for the player to think 'Hah, look how silly women are when they think they're empowered!'
The ladies in the life of Michael, the retired bank robber, aren't much better. There's his wife, an ex-stripper who does literally nothing but scream at him every time she's onscreen, and cheats on him frequently off-screen. And there's his daughter, tramp-stamped and permanently in a revealing one-piece, obsessed with nothing but making it big on the reality show 'Shame or Fame.'
As time goes on you continue meeting psychotic women, like Mary-Ann, the fitness-addicted side-quest giver who you race as all three characters while she laments being 39 and childless. And of course there's the funhouse full of strippers you can ogle as any of the three male leads, and if you're charming enough, you can actually take them home.
Honestly, with 67 out of 69 missions complete, the only 'normal' women I've met in the game so far have been the extremely nice wife of a Mexican cartel leader who I had to meet when I kidnapped her as Trevor, or a random Indian woman whose purse I retrieved from a mugger as Franklin, who wrote me a nice email a week later and delivered a suit from her family's clothing company to my house.
So does this make Petit right? Yes and no. Yes, overwhelmingly the game has a terribly negative portrayal of women. But I think we're missing the other side of the coin here. The game has a terribly negative portrayal of men too. Really, the characters of Grand Theft Auto are all pretty awful people, no matter their gender. GTA 5 is no exception.
Take Jimmy De Santa, Michael's son who does nothing but play video games all day and mooch off his father. Or the eventual villains of the game, rich billionaire douchebag Devin and FIB douchebag Steven, corrupted by money and power. Or perhaps you'd prefer Wade, Trevor's mentally impaired Juggalo friend, Simon, the scamming car dealership owner, Beverly, the creeping paparazzo or Floyd, the castrated pushover.
And of course there are the three lead characters themselves. Michael is a liar, cheat, murderer, traitor and terrible father and husband. Trevor is a psychopath who would have little issue with abducting a hitchhiker and eating them. Franklin...well, Franklin is alright I suppose, but is hardly a shining pillar of the community when he starts contract killing to make various stock prices go up and down. In short, neither gender comes off terribly well in Rockstar's San Andreas. This is a universe of stereotypes and very bad people.
But an examination of the three male protagonists leads into the second gender debate concerning GTA 5. With three lead characters, why couldn't Rockstar made one of them a woman?
Looking back across the entirety of the Grand Theft Auto, Red Dead and Max Payne series, Rockstar has never had a female lead in those games (though that may be tricky in the last case when their game is named after the hero). It is worth examining though, should Rockstar have switched it up and at least tried to have a woman as one of their three new leads in GTA V?
'Should' is a tricky word here. The fact is, Rockstar has crafted a great narrative here with its three male leads. All are pretty fantastic characters, perhaps Trevor and Michael more than Franklin, but all are likable despite their faults and I've loved following their adventures for the last forty hours or so.
But this is the problem. Even though each character is a mass murderer, as a lead, they're given enough time to develop into well-rounded individuals. Franklin struggles with his old neighborhood thinking he's a sell-out for wanting to move up in the world. Michael works hard to keep his family together which can be heartbreaking to watch. Even Trevor, a guy who kills as casually as breathing, is portrayed as someone who is neither racist (as seen when he kills a pair of Latino-harassing border patrol minutemen) or misogynistic (as seen when he constantly treats women better than anyone else in the game).
All the side characters of both genders are crazy and one-dimensional in GTA 5. The fact that there isn't a female lead means that there's really no chance for a female character to be both a ruthless killer and criminal like the guys, and likable as we learn more about her and find her redeeming qualities. Rather than should Rockstar have had a female lead the operative thought is could they? And of course they could have. Even though the current story works with the three guys, it feels like they missed a real opportunity to prove their critics wrong.
Games like Saints Row solve this problem by allowing players to make their own lead character, which can be of any race or gender. But this is kind of cheating, as the dialogue is virtually the same no matter what. Rather, I think it would be a real challenge for Rockstar to write a female character in a game like this, making her fit in the universe and also balancing out her depravity and her humanity like they do with their male leads. It's not that Rockstar was wrong to not have a woman as a playable lead, it's just that it feels like they took the easy way out.
So while Gamespot's Carolyn Petit is right to say that the women in the game are 'strippers, prostitutes, long-suffering wives, humorless girlfriends and goofy, new-age feminists we’re meant to laugh at,' I thinks she's leaving out it's because they're one-dimensional supporting characters. The males in that same role are perverts, assholes, abusers, racists or lazy good-for-nothings. All sub-characters in GTA games are exaggerated parodies of weirdos in real life.
The problem is that by not making a woman one of the leads, there's almost no chance to have a female character in the game who has redeeming qualities or a more involved persona than a simple one-dimensional stereotype.
GTA 5 is a great game and I wouldn't change much about it. But I think if Rockstar wants to challenge themselves and people's perception of them in the future, they would be wise to consider a female lead at some point, even if it's not something we can necessarily 'demand' of them.
Follow me on Twitter, subscribe to my Forbes blog, and pick up a copy of my sci-fi novel, The Last Exodus, and its sequel.
Related on Forbes: